

Gameplay – Not For The Weak Of Heart Or Stomach It can get a little bloody in Dead Space They wanted me to either be in complete darkness or blinded by bright white. But then again, it could just be the developers never wanted me to get that balance. I never felt like I got the balance right regarding DSR’s lighting. It’s hard to get the lighting correct in horror games that rely on deep shadows to obscure the environment. The visuals also face an obstacle with lighting. Going back through in New Game+, I enjoyed the visuals a bit more, as I wasn’t nearly surprised by every encounter.

While I saw the OG’s influence throughout DSR, I could see where they added their own creations and built on top of what came before. You’ll have just enough time to make a first impression of an area, then you’ll hear an air vent break, a necromorph roar, and suddenly you no longer care about the visuals–you just don’t want to die.

Honestly, you won’t have much time to enjoy DSR’s visuals while dying. I was stunned when I saw Hammond talking to me on Isaac’s live feed every reaction, twitch of the mouth, and subtle facial feature was clear to see. The motion capture of every actor is used with modern, cutting-edge technology, bringing them to life in hyperrealistic ways. It’s a game that easily contends with the best animated shows and movies. DSR Is Pretty… Pretty Intense! Pretty Lightsįrom the get-go, DSR aims to wow and impress players with its stunning visuals and crisp details. This means the people who recreated the horror of DSR loved the OG as much as I did.Īnd allow me just to state for the record now: they did a damn good job. And some of them got to work on the Dead Space Remake (hereafter referred to as DSR). Just as I hold the original Dead Space (hereafter referred to as the OG) near and dear to me, thousands of others out there hold it equally near and dear.Īnd some of those people are game developers, directors, and artists. Similar to the abominations that Hollywood produces when adapting novels, I saw this as an attempt to pervert the original. I saw this as an opportunity for some hot-shot, spoon-fed, clueless writer to ‘make a name for themselves’ by rewriting something that was damn near perfect. My skepticism came only from wanting to preserve something I held dear. It came on the heels of the Resident Evil 2 & 3 Remakes, which were highly successful. In 2021, when the game featured in this Dead Space Remake review was announced, I was skeptical. If something like this could be done with horror video games, what else could be done with other genres? How many unique characters can we make? How many fantastical worlds can we visit? Fantastical Worlds I picked it up, popped it into my Xbox 360, and the rest, as the kids like to say, is history.ĭead Space reignited a passion for storytelling in video games within me. It looked similar to the macabre, foreboding atmosphere of Resident Evil and hinted at a memorable story. Kenedy did, I happened upon an undeniably gory game cover.Ī severed forearm floated listlessly in space, droplets of blood trailing behind it while starship debris peppered the background. One of my favorite games was a little title called Resident Evil 4, so as I perused the local Gamestop in search of something that would entice me the same way Ashley Graham and Leon S. I had been a gamer before my hospital stay but hadn’t kept up with modern consoles. In 2009 I got out of the hospital after a short stay and was told by my doctors that my recovery would be “timely.” I was instructed to pick up some sedentary hobbies to keep me occupied while my body healed.Īt that point in my life, I was reading like a maniac, devouring every Star Wars novel on the planet, but I figured I would need something more engaging than books to keep me sane for the foreseeable future.
